News : 30/10/2020

Development update :

We have uploaded 2 small vids with more info about integrated systems and next things to come.
The movement and shooting / looting part will be in one of the coming updates,
probably a bit before the Alpha when we have tested everything more intensively.
Atm we have added ( multiplayer replicated ) footsteps ( tracing people for X period of time it stays visible ),
also a snow ( that builds up ) & rain system ( with forming puddles ).
The reactive water has been updated with more details and interaction, a bit more eyecandy among the physics system :)
Our RVT system is now hooked up with the custom Z1ex RVT material, our ( World Composition ) Landscape setup, weather,
and much more everything gets be blended nicely.

We decided to split the landscape AND the ingame map in 8 by 8 tiles, ( 64km² ), this means no "J10" or "A10" on the ingame map,
developing wise ( for areas ) it's a bit more convient for us and ingame it wont differ much, a 64km& map stays a 64km& map ;)

In approx 2 or 3 weeks we come with another update, there are some things which will "fit" as a puzzle when the Alpha will be released,
some of those things we cant show yet ( it's enivornment wise, not mechanics wise ) because we have worked something out that mostly
people who played JS before will understand, as those people can explore the environment ( atm we just show "test" levels all the time )
u will understand what we meant with "moving on" ;)

People are eager for a date offcourse, but it stays the same, we are aiming around Christmass / end of december IF all tests are stable.
So far network replication goes fine, we just need to work out more things and hook up the coming mechanics with performance checkups.
More news about that in one of the next updates.

We have 2 uploaded vids at our Youtube channel, links are posted in Discord ( #updates-media ) and here below.

Moved ( new ) Army Base :

Moved Snowy ( new ) Army Base :

A small add-on the the webiste has been made, we have added "The team" where u can find a bit more info about the current team.

Untill the next update !
Z1ex team

News : 23/09/2020

Status update & roadmap.

Hi everyone,

It has been quite a while, mainly because we spend alot of time on the coding & mechanics,
those parts are less visual ( unless almost ready ) then landscape & area development,
What we will do however, is every 2 weeks releasing some screens of what we have allready done environment wise.
We still need to fill up more rooms, add more dirt etc., but it are detailed works we add now and then when we see fit between coding.
Mainly we work 4 days a week on the mechanics & coding and 2 days on optimisation, modelling and further detailing out.
Currently we are working on movement, animations, inventory and the shooting part. We mentioned a new vid and stream a few times,
those will be released seperate from our regular updates when we have a bit more to show playability wise.

We have posted a few new screens ( on the website and on Discord : #updates-media ),
these screens are some we did not shared before, this is practically the final look of the Hospital
( besides some more dirt, cars and more filled up rooms ).
Every 2 weeks we will be posting new screens from the outside and inside of the Hospital, Army base, Gas station, and surroundings,
this way people can have an idea where u can run around in the near future and there is every 2 weeks something to show to people.
Meanwhile we keep working on the coding and detailing out of the map, this will be the workflow for the coming months.
The cheating part of the game is something we are thinking ahead now these days as we are at the coding part,
we will have questions and opinions to ask from people ( through our Poll bot or something ), we get into that pretty soon.

About the Alpha release, i think everyone knows by now we were too optimistic with the few setbacks we had,
we wont be able releasing the coming weeks or month, it will be more towards the end of this year, we aim before Xmass.
We will share it with U as soon we have the basic mechanics and final optimisations properly done : A nice feel of movement,
working inventory , shooting / ballistics & looting system all with network replication.

We have posted a few news screens, more to follow soon :

Thanks for the support everyone!
Z1ex team

News : 9/07/2020

Small status update & focus shift


Today we added our "Media" page also again and added some screens u might have seen on Discord meanwhile.
After the first Alpha release we will rework this website to a modern and fitting ( https ) one,
it was always a temporarily website but about time we take it under hands, but it will be after the Alpha offcourse ;)

Furthermore, the "Development" page is a bit updated too with our current status.

About the game status :
The last weeks we have done alot of shifting and remodeling ( mainly at the Hospital ), things needed to be bigger
and more enhanced, but we are getting through and the focus will soon be shifting towards mechanics.
We have been testing mechanics already, but not with a primary focus and that will change the coming weeks.
We want to offer several things so that even with the first Alpha release people can have visual quality and
a bit more then basic stuff to play around with in all smoothness.

The coming days we wil release a small vid on our Youtube page with more info,
we can show & explain in-game a bit more ( at the current state ) what we mean with PVP options in mind.
Solo players don't need to be afraid, we have a ton of options in the pipeline to help those players.
In the background we are working on AI too and we will add some in the Alpha, 
for now we focus mainly on PVP play but we add a few things that Solo/PVE might interest too.

The more we advance the more we will be able to show ( as the foundations are getting done ),
it's not because we update Discord with screens of the Hospital & Army base, that it's the only thing we are working on.
We are doing quite a bit more we can't show yet ( mechanics, AI, ingame menu, sounds, optimising, network, ... ).
Keep an eye on Discord, we try to post/chat often and answering questions from time to time.

- Z1ex Team

News : 16/05/2020 ( Updated 20/05/2020 )

Roadmap, timeframes and "similarities" accusement :


We added our roadmap again to our webpage which ( since our forced re-route ) was put offline :

This roadmap might be adjusted a bit by feedback of the community later on.
We still have things on review but will be decided along the way we develop, we dont want to "overcrowd" the Landscape,
people like to play and build in bigger forests or woods aswell for a more safe feeling.
The coming weeks we work on a quality update before we release anything,
we learned that in circumstances as this we only can show things as they are ready and not "almost ready".

With our roadmap back online we hope to avoid future "coincidal" similarities with other projects,
something we have not taken lightly as we have always been transparant.
It's not because other projects simply buy an asset from Unity store in 9/2019 or whenever, that it suddenly becomes "YOUR idea"
or "YOUR property", we did not knew that project before and certainly not "their plane", we just found out recently since the news hit us.
We worked on a project way before 9/2019 ( even early 2019, Unity/UE4 ) but made nothing public as we had no direction or approval yet.
Besides our game is practically storyline based on our "crash site" toghether with the Hospital ( virus spread which was planned much earlier ),
we dont need someone's "idea", we could fill up 2 maps with the ideas we have and the ones we got offered by the community.
Accusing us unrightfully to have copied something while they buy "asset packs" from stores, migrating them 1:1 into their project,
claiming it's theirs and then accusing us to be copying something, the irony...
We make sure our game will be different & unique compared to others, we are trying to get this game the best we can get quality wise,
performance wise & mechanics wise even if it takes us years, we are still at infant state but people allready can see what we aim for.

That all being said, some things are unavoidable in similar games of a genre, but we hope this is put aside now once and for all
and everyone ( also that other "project" ) notice this is wasted time and energy, let's just build our game, communicate and have respect.

Furthermore we like to tell ( as this question arises much lately ) that our project is mainly C++ based with performant BP's,
optimised materials and no "spaghetti code", we optimise as much possible.
Many things like reactive water, handling, weather, camerasystem, replicating stuff etc. are all mainly C++ based.
Much of our buildings and models are made from the ground up, we also remodel existing ones from artists or provided with an agreement,
we try to be as unique possible but this costs us much time, on the bright side our models are very optimised and pay off greatly.
This is the main reason we did not make deadlines before and we are working in a different approach now.

The coming days and weeks we will show more things, but a release date as of now we can't say even we evolve well.
If we are satisfied with the result we will release, we are also eager to release something good enough for feedback.

Thanks for the massive support and your patience!
- Z1ex Team

News : 25/03/2020

Information update & screens :

Hi everyone,

We felt the need to update information again because it seems there are still some people on the wrong end it.
Hereby a few more screens of the outside development aswell, the inside will come soon ( we are re-integrating it as we speak ).
As for a vid, we will make one, but we had to spend all the time we can get on the game atm to stay on shedule,
we might make one bigger one at once with the interior in-place.

About our previous remake, we have deleted all related info to JS earlier, also the vids are all removed,
this was asked by DBG a while ago and we did everything we needed to do to inform everyone and remove traces.
Our first plan that everyone knows by now ( the remake ) could not be carried out, hence we took another route, our own route.
However we have choosen the path to still try giving people something similar as an alternative in the best way we possibly can,
it will remind people to things ( like the Hospital is reflecting atm ), but it HAS to be our own version, another ( but similar ) game.
With all the knowledge and experience we have  and with input from this community we will try this.
There still seems to be miscommunication and wrong information being spread about this is a JS ( h1z1 ) remake, but it isn't anymore.
We can't do this because we are tied up and dont take any risks, the other reason is that there is still a chance of DBG relaunch and
then it's quite crazy to have 2 quite identical games, it's possible we are stopped for a reason and we are aware of that aswell.

What can people expect then ? We try to make something similar with similar looks and feel, on top of that we take input from everyone.
To make everything very clear again, we are updating our ( temp ) website with more information about everything,
there is a "Faq" ( Q & A ) page where u should be able to find almost all answer to your questions ( ).

About the release of the Alpha which is nearing, still sheduled around the end of this month ( could be a few day's off, but not much ),
we had our little backset a bit too offcourse due to Corona like everyone else, but we managed to handle the work on the game pretty well.
What we can say for now that will be released is the list below, there might be more things coming but we decided and add things day per day,
so it's pretty possible what is stated below could be quite a bit more, but we dont like to promise thing's we cant do, so this is the "sure" list :

Hospital Area :
- A semi large zone with woods, wind, sounds, foliage and a small lake.
- The Hospital and parking zone outside.
- Player model with custom skin ( not the standard UE4 anymore like in our earlier Alpha ).
- Adjusted movement, we need much work towards the desired movement but this will grow every update.
- Optimised Day & night system, u can stay ingame and see the night fall, check out the reflections etc.
- Ingame menu

What might be included in the coming update ( pending atm, still testing & reviewing things ) are as follows ( in this order ) :
- Basic shooting, weapon pickup ; reload, ...
- Basic looting
- Drivable vehicle
- Network ( Listen server ) , we are atm checking replication things etc.
- If the network doesn't get done intime we might adding basic AI zombies to shoot at IF we get done on the above list.

In the future we will try to give more content an a regulary base to our Content Creators ( our streamers ) and our own Z1ex youtube channel.
After the 2 updates have been pushed through we can spend a little bit more time now and then on these things.

As last note i would like to repeat once more to not refer us anymore to anyone as a JS remake please,
it put us up with extra time & questions for people who just finds out about this project and expecting other things.
It also can bring us in difficulties with DBG, we promised them not to spread anything that refers and we would like to keep it that way.
thanks in advance for your understanding, we will try to make this a great project anyway, u know our vision & thinking a bit more by now ;)

Thanks for the patience everyone!

New Screens :

( Full size link : Hospital update 25/03 ) :

( Full size link : Hospital update 25/03 ) :

( Full size link : Hospital update 25/03 ) :

( Full size link : Hospital update 25/03 ) :

( Full size link : Hospital update 25/03 ) :

( Full size link : Hospital update 25/03 ) :

( Full size link : Hospital update 25/03 ) :

( Full size link : Hospital update 25/03 ) :

( Full size link : Hospital update 25/03 ) :

( Full size link : Hospital update 25/03 ) :

( Full size link : Hospital update 25/03 ) :

News : 08/03/2020

Tiny update :

This quick update to let people know we are still working on details & optimising balance,
we are managing to push loads of performance out UE4 when still maintaining a nice realistic look.
We always kept people in mind too with lower end systems but settings ingame will be possible to crack things up too.
We are evolving nicely but we want to do everything as good as possible, that's why everything takes a bit longer sometimes.
We like to optimise "at-once" when we are at an area, not likely to come back unneeded at spots later again for optimising,
that's a waste of time and we like to do it at once. More screens and vids wont take too long,
but wanted to show u the kind of realistic look people can expect when still maintaining playablilty.

Screen of the outside development ( Full size link : Hospital update 04/03 ) :

Hospital March04

News : 02/03/2020

First screens of The Hospital & foliage setup and a sumup :

Hi everyone,
It has been 4 weeks since our last newspost here, but we shared some screens on Discord which
u can lookup below, The Hospital "area" is nearly done so we will step into gear on mechanics again.
We also added 2 screens of our progressing foliage setups, we are almost done with those.
As for a release date of our Alpha, it will be a few weeks from now, we needed to develop some things we need later on
at more areas ( like our custom foliage ) not just for the Hospital alone, so expanding & rerouting for a week was very usefull.

These things takes time to develop ( modelling ; collisions & LODs ) it's not just plug & play, but the good side about this
is that many things we wont need to remake later again, it's just the startup that asks the most time ( aka atm ).
The same goes for some other assets and that's why we needed a bit more time with our restart, i hope people understand that
a bit more now, 30% of developing is planning & making things "game ready" for use in the scene, i liked to point that out ;)

Just a few more weeks patience, it will surely be before the end of the month or even earlier, we will give hints intime.
After the Hospital we move on to the Army base since that is an area that can be build pretty quickly and is very PVP minded,
we can then focus even more on mechanics ; building system etc.
We need to add a few area(s) each time to keep things interesting, but mechanics will grow all the time with every update.

Recently we have read some messages in DC again about "JS remake", some people may have missed some things,
but we want to point out that we dont have any contact with Daybreak Games anymore and we do not have any admission anymore.
We are now creating our own game without legal consequences, hence our Hospital, Army base etc. will be unique in their own way.
We can not classify this as a JS remake anymore, but people who know us a bit by now are aware we want to create something
unique with a similar feeling & mechanics, we will try to convince everyone bit by bit as we develop along releases.

More news and screens are coming shortly, a vid will pop up soon too, we will keep people informed here and at Discord.

Enjoy the screens :)

The Hospital :